![]() ![]() Which led to the game being much more enjoyable imo. Same thing with Bioshock, but there is a survivor mode for Bioshock, which is where you actually have to think about your approach and manage your resources instead of being able to blindly shoot through everything. When I see games with just easy normal hard, I think to myself that hard is basically going to be the normal mode. This is really up in the air, the game could be easy even on hard mode once you get certain abilities that could just let you breeze through the game, that's why I think they should take from other games that have a maddening mode/mode after hard mode. Now if it's all scaled to the player AND the difficulty is more artificial than skill based then I'll be kinda bummed. I only say this because I would bet money that the difficulty in this game will be more like the stat based difficulty. I hope there are level based areas so people can inch their way into more challenging content if they choose or they can just take it slow and level up before reaching these areas. Occasionally mercenaries come to kill you and if they are even 5 levels above you then they can one hit kill you and all of your attacks do virtually no damage. ![]() It becomes more tedious than it does engaging. This usually looks like the player getting killed in one or two hits and the enemies becoming damage sponges. Increasing difficulty means the player is weaker and the enemies are stronger. Level 1 runs are examples of this.Īnother type of difficulty is purely stat based. You run into new enemies who present new challenges but they are fair, regardless of your level. Elden Ring, DS, and MH (to an extent) are all great examples of this. There are two types of "difficult" when talking about games. If i take an avada kedavra to the face because i cant dodge it, feel free to off me, no hard feelings. Im pretty sure most of us experienced gamers will be "pros" in the first 25 minutes.ĮDIT: i want my character to fall to hard mechanics not to stupid oneshots from ordinary enemies. But if its like GoW and also 99% of other games then im out, i dont feel like the previously untouchable GOD OF WAR if it means i can get oneshot and random trash mobs dont even feel my hits.īut a lot depends on how the game feels, from what we've seen so far from the combat gameplay i might go with medium-hard difficulty because those fights looked too simple, the dev playing was juggling all those enemies at once with such an ease. If its like Fallen order that harder diff makes harder to parry and more aggressive enemies and whatever other stuff they can come up with sure, i will go with hard. Nowadays i feel like it only makes me get bored of the combat much earlier if it only means that im going to spend more time on certain fights. Until a couple years ago i had an ideology that games were supposed to be played at the hardest difficulty cus easier ones were the "lite" versions, and it only feels "real" if its hard. If hard means that i will be "struggling" on trash mobs because they have so much HP and they just hit super hard then im out. Im interested in what is the difference between harder and easier difficulties first.
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